HephAudio v3.0.6
A cross-platform C++ library for recording, playing, and processing audio on Windows, Android, Linux, iOS, and macOS.
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AudioFinishedPlayingEventArgs.h
Go to the documentation of this file.
1#pragma once
2#include "HephAudioShared.h"
3#include "AudioEventArgs.h"
4#include "AudioObject.h"
5
8namespace HephAudio
9{
15 {
21
28
36 AudioFinishedPlayingEventArgs(Native::NativeAudio* pNativeAudio, AudioObject* pAudioObject, uint32_t remainingLoopCount);
37 };
38}
#define HEPH_API
Definition HephShared.h:132
base class for the classes that interact with the native audio APIs.
Definition NativeAudio.h:28
base class for audio event arguments.
Definition AudioEventArgs.h:15
struct for storing the arguments for the audio finished playing events.
Definition AudioFinishedPlayingEventArgs.h:15
AudioObject * pAudioObject
Definition AudioFinishedPlayingEventArgs.h:20
AudioFinishedPlayingEventArgs(Native::NativeAudio *pNativeAudio, AudioObject *pAudioObject, uint32_t remainingLoopCount)
uint32_t remainingLoopCount
Definition AudioFinishedPlayingEventArgs.h:27
stores information that's necessary to play audio.
Definition AudioObject.h:36