HephAudio v3.0.6
A cross-platform C++ library for recording, playing, and processing audio on Windows, Android, Linux, iOS, and macOS.
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DoubleBufferedAudioEffect.h
Go to the documentation of this file.
1#pragma once
2#include "HephAudioShared.h"
3#include "AudioEffect.h"
4
7namespace HephAudio
8{
13 {
14 public:
16
17 protected:
20
21 public:
23 virtual ~DoubleBufferedAudioEffect() = default;
24
25 virtual void Process(AudioBuffer& buffer, size_t startIndex, size_t frameCount) override;
26 };
27}
class for storing the audio samples in internal format.
Definition AudioBuffer.h:16
base class for the audio effects.
Definition AudioEffect.h:15
virtual void Process(AudioBuffer &buffer)
base class for audio effects that use a temporary buffer while processing.
Definition DoubleBufferedAudioEffect.h:13
virtual ~DoubleBufferedAudioEffect()=default
virtual void Process(AudioBuffer &buffer, size_t startIndex, size_t frameCount) override