HephAudio
v3.0.6
A cross-platform C++ library for recording, playing, and processing audio on Windows, Android, Linux, iOS, and macOS.
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HephAudio
HeaderFiles
AudioEvents
AudioRenderEventResult.h
Go to the documentation of this file.
1
#pragma once
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#include "
HephAudioShared.h
"
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#include "
EventResult.h
"
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#include "
AudioBuffer.h
"
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8
namespace
HephAudio
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{
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struct
HEPH_API
AudioRenderEventResult
:
public
Heph::EventResult
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{
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AudioBuffer
renderBuffer
;
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bool
isFinishedPlaying
;
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AudioRenderEventResult
();
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};
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}
AudioBuffer.h
EventResult.h
HephAudioShared.h
HEPH_API
#define HEPH_API
Definition
HephShared.h:132
HephAudio::AudioBuffer
class for storing the audio samples in internal format.
Definition
AudioBuffer.h:16
HephAudio::AudioRenderEventResult
struct for storing the results of the audio render events.
Definition
AudioRenderEventResult.h:15
HephAudio::AudioRenderEventResult::AudioRenderEventResult
AudioRenderEventResult()
HephAudio::AudioRenderEventResult::isFinishedPlaying
bool isFinishedPlaying
Definition
AudioRenderEventResult.h:26
HephAudio::AudioRenderEventResult::renderBuffer
AudioBuffer renderBuffer
Definition
AudioRenderEventResult.h:20
Heph::EventResult
base class for storing the results of an event .
Definition
EventResult.h:13
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