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HephAudio v3.1.0
A cross-platform C++ library for recording, playing, and processing audio on Windows, Android, Linux, iOS, and macOS.
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struct for storing the results of the audio render events. More...
#include <AudioRenderEventResult.h>
Public Member Functions | |
| AudioRenderEventResult () | |
Public Member Functions inherited from Heph::EventResult | |
| EventResult () | |
| virtual | ~EventResult ()=default |
Public Attributes | |
| AudioBuffer | renderBuffer |
| bool | isFinishedPlaying |
Public Attributes inherited from Heph::EventResult | |
| bool | isHandled |
struct for storing the results of the audio render events.
| HephAudio::AudioRenderEventResult::AudioRenderEventResult | ( | ) |
creates a new instance and initializes it with default values.
| AudioBuffer HephAudio::AudioRenderEventResult::renderBuffer |
contains the audio data that will be rendered.
| bool HephAudio::AudioRenderEventResult::isFinishedPlaying |
indicates whether this is the last audio data to be rendered.