HephAudio v3.0.6
A cross-platform C++ library for recording, playing, and processing audio on Windows, Android, Linux, iOS, and macOS.
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struct for storing the arguments for the audio render events. More...
#include <AudioRenderEventArgs.h>
Public Member Functions | |
AudioRenderEventArgs (Native::NativeAudio *pNativeAudio, AudioObject *pAudioObject, size_t renderFrameCount) | |
Public Member Functions inherited from HephAudio::AudioEventArgs | |
AudioEventArgs (Native::NativeAudio *pNativeAudio) | |
virtual | ~AudioEventArgs ()=default |
Public Member Functions inherited from Heph::EventArgs | |
virtual | ~EventArgs ()=default |
Public Attributes | |
AudioObject * | pAudioObject |
size_t | renderFrameCount |
Public Attributes inherited from HephAudio::AudioEventArgs | |
Native::NativeAudio * | pNativeAudio |
struct for storing the arguments for the audio render events.
HephAudio::AudioRenderEventArgs::AudioRenderEventArgs | ( | Native::NativeAudio * | pNativeAudio, |
AudioObject * | pAudioObject, | ||
size_t | renderFrameCount ) |
creates a new instance and initializes it with the provided values.
pNativeAudio | pointer to the native audio instance that raised the event. |
pAudioObject | pointer to the audio object instance that's being rendered. |
renderFrameCount | number of audio frames to render. |
AudioObject* HephAudio::AudioRenderEventArgs::pAudioObject |
pointer to the audio object instance that's being rendered.
size_t HephAudio::AudioRenderEventArgs::renderFrameCount |
number of audio frames to render.